Now I thought it would be fun to share some of the things I sent in when applying to Futuregames Academy.
Below is a short video of a level I designed during my quality assurance in games course at Gotland University.
We had an assignment to create a building in Hammer Source SDK editor. (Used to create levels for Half-Life 2, Team Fortress 2, Counter-Strike, Alien Swarm and many other games).
The assignment in short was:
Create a working Half-Life 2 map with the following features:
- Building with two floors
- Stairs to the second floor
- One door that opens by a trigger
- Glass windows
- A balcony
- Player starting position
This was my first real attempt to do something in Source SDK, I created allot more things then was required in the assignment, but I learn much and had allot of fun. I believe this assignment is a good way to start learning about level designing and it really helps in bug testing to have knowledge of what could go wrong when mapping.
The goal I had for the map, after completing the assignment objectives was to give it a creepy feeling, as if the church was haunted or something.
I tried to do this with game objects (props) from the Half-life 2 game. Examples of this are the trees with bare branches, the broken statue, and the doll forgotten on the church bench as if a child left in fear.
What I believe really add some feeling to the map is the lighting combined with the skybox and weather effects with the rain.
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